
Compose Two Themes for an Imaginary Game You’re Proud to Show Friends in 60 Days
Get the exact map pro composers use to plan, write, and release two game‑ready pieces for an imaginary game — from first idea to finished, released tracks.
One‑time payment with lifetime access — backed by our 30‑day money‑back guarantee.
You’re exactly who this was made for if…
You love game music and you can hear it in your head — you just need a start‑to‑finish plan that actually gets two tracks done.
- You love game music and hear ideas in your head, but you’ve never finished a real piece.
- You’ve opened your DAW, clicked around, and closed it because you didn’t know what to do next.
- You’ve watched random YouTube tutorials but never had a start‑to‑finish plan for actually completing two tracks.
This is not another 40‑hour course you’ll never finish. It’s a clear, step-by-step map designed to get you moving and show you exactly what the journey looks like.
Your 4M Video Game Music Composition Protocol
A focused training that walks you through the whole process in order, so you know exactly what to do each week for 60 days.
- MakeHow to create music gamers will remember.
- MixTurn your ideas into full, finished‑sounding tracks.
- MasterGet the “ready for release” shine and punch.
- MarketGet your music out into the world and make your first dollar as a composer.
Everything you get for $29
We’re giving you the full “how” — step by step — without you having to guess.
- How to Compose Gamer‑Ready Music CourseA focused training that walks you through the 4M protocol, in order, so you know exactly what to do each week for 60 days.
- Two Composition Briefs for Imaginary GamesDone‑for‑you briefs — “Village Sunbeams” and “Threat of Your End” — with world descriptions, moods, and reference tracks you can borrow structure from, so you’re never staring at a blank page.
- Mixing ChecklistA one‑page checklist to make your track sound like game music, not a muddy mess: session setup, pink‑noise and tonal‑balance checks, and mono/device checks so it translates everywhere.
- Mastering ChecklistA one‑page checklist to take your mix to “release‑ready”: tone and loudness vs a reference, EQ, gentle compression, stereo width, and a sensible loudness target (~‑14 LUFS) without clipping.
- Release Pro ChecklistA step‑by‑step release roadmap: artist setup, DistroKid/Bandcamp, ASCAP & SoundExchange, artwork and titles, and post‑release promo — so your tracks don’t quietly die on your hard drive.
- 60‑Day Compose Game Ready Music ChecklistOne high‑level checklist that shows you how long to spend composing, when to arrange, when to mix, when to master, and when to release.
Score two pieces for an imaginary game
These briefs make it feel like you’re scoring a real game, not just writing random notes.
Village Sunbeams
A calm village‑area theme. World description, mood, and reference tracks you can borrow structure from — just like working with an indie developer.
Threat of Your End
A boss action theme, complete with an example of an indie game composer completing the brief so you can see the whole thing in action.
30‑Day Money‑Back Guarantee
Do the work — or get every penny back.
Do the lessons and use the checklists. If you can’t export a clean looping track and one working dynamic layer, email us within 30 days for a full refund. You have nothing to lose and two finished tracks to gain.
Still got questions? We got you.
Who is this course for?
What if I’m new to making music?
How long will I have access to the course?
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Make Music with Dan Spencer
Dan Spencer coaches Compose 2 Tracks in 60 Days from the practical composer and music‑mentor perspective: plan the piece, write it, finish the assignment, and know your next move every time you sit down to compose.

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.
Meet DanThis starter package includes the core melody and game‑music formatting system our students used — without the full 2‑Tier Courses, 1:1, and semi‑private coaching. These results are from committed students in our full mentorship. This offer includes fewer coaching elements, so your results will depend on your effort and which path you choose.
Ready to compose your first two tracks?
Yes! I Want It — $29Your Compose 2 Tracks in 60 Days Course Is Ready
Jump into your 60‑day blueprint and compose two game‑ready themes for an imaginary game, from first idea to finished, released tracks.