120-Day Challenge Gamer Music Creator Guild

Become aGame Music Composerin the Next 120 Days

Compose, release, and publish 10-20 professional game tracks in 120 days… or Dan keeps working with you for free until you do.

If you are a gamer with a hard drive full of ideas or just a burning desire in your heart to create and compose music, this is the track-shipping machine that finally brings your music into the world.

Application Only Live Coaching 10-20 Track Goal 120 Days
Apply Now For The 120-Day Guild Challenge
120Days
10-20Released Tracks
WeeklyCoaching
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Fit Check

Is This 120-Day Game Music Challenge Actually Right for You?

The Guild is for people who want shipped music, deadlines, coaching, and accountability. It is not for collecting another course.

Perfect for you if:

  • You love video game music and want released tracks, not more half-finished loops.
  • You can commit at least 7 hours per week to creating music.
  • You are tired of random YouTube tutorials and want a clear system plus human accountability.

Not for you if:

  • You have less than 7 hours per week to create music.
  • You just want another course to collect with no deadlines.
  • You are looking for AI to write your music for you.
Outcome

Where You Will Be 120 Days From Now If You Join the Guild

The goal is not more knowledge. The goal is a public body of released game music you can point to.

01

Release 10 or 20 professional-quality tracks

Publish your music on Spotify, YouTube Music, and Apple Music, with masters by two-time Grammy-winning and one-time Oscar-winning engineer Robert L. Smith.

02

Build a public portfolio for real game devs

Go from hoping you are good enough to having finished work you can send to actual developers.

03

Use a repeatable game-music system

Turn ideas into finished, looping, release-ready tracks with a process you can use again.

Example path from hard-drive ideas to real game contract

Exavot came in with zero releases and a hard drive of 80% of the way finished music. Inside the Gamer Music Creator Guild, he released multiple tracks, then landed his first video game contract using the system you will follow.

Results

What the Guild ecosystem is built to produce

The public results page tracks the outcomes that matter here: members releasing music, building public proof, and turning private work into real opportunities.

20Members Released Music
84Member Releases
72.2Average Days to First Release
3OSTs In Progress

Released music is the point

This is why the Guild focuses on coaching, feedback, release support, and a public portfolio instead of another private pile of unfinished ideas.

Mechanism

How We Take You From Hard-Drive Graveyard to Released Game Tracks

You are not buying more lessons. You are entering a 120-day deployment cycle built around coaching, deadlines, feedback, and release.

Step 01

Weekly live coaching with Dan

Standard VIP includes weekly semi-private MusicMasterMind sessions. Ultimate VIP adds 16 private 1:1 sessions over 120 days.

Step 02

Strict accountability and feedback

Use masterminds, community, check-ins, and feedback windows so your work keeps moving instead of disappearing onto your hard drive.

Step 03

Release pipeline

You write, iterate, polish, get your tracks mastered, and publish on major platforms using a release workflow.

Step 04

Lifetime tools

Get lifetime access to current and future courses, game-music masterclasses, books, software support, and new material added monthly.

What You Get

Everything stacked inside the Guild

The Guild combines coaching, accountability, courses, feedback, mastering, Game Music Market access, and release support so you are not trying to stitch the system together by yourself.

Stack 01

Coaching & Accountability You Get

  • Weekly MusicMasterMind sessions with Dan.
  • Private 1:1 coaching sessions on the Ultimate VIP path.
  • Text and music-mom check-ins to keep your tracks moving.
  • Community, Q&A, music reviews, and feedback support.
Stack 02

Tools & Training You Keep

  • Lifetime access to all current and future game-music courses.
  • AAA game-music masterclasses and composer training.
  • Mindset, motivation, and productivity training for finishing work.
  • Books, workbooks, and new Best Music Coach material added over time.
Stack 03

Release & Career Assets

  • 10-20 tracks mastered by two-time Grammy-winning and one-time Oscar-winning engineer Robert L. Smith, depending on your path.
  • Release support and checklist workflow so tracks actually get published.
  • Game Music Market access so you can research real opportunities and point finished tracks toward game-music leads.
  • Portfolio-building assets so your released tracks can be shown to game developers.
  • Career-focused review so your music points toward real opportunities, not just private practice.
Choose Your Path

Choose the Path That Matches Your Schedule and Your Goals

Both paths are application-only. We will talk through your schedule, experience level, and goals on the call.

Standard VIP

If You Have 7-25 Hours/Week, This 10-Track Path Is Built for You

For people who have a real life and a real job, but are ready to make released music a serious priority.

  • 120 days of live masterminds plus 30 extra days for follow-through.
  • 1:1 Next Steps roadmap call plus periodic 1:1 check-ins.
  • 16 Accountability & Growth sessions, recorded.
  • Community plus unlimited Q&A.
  • 10 release-ready masters by two-time Grammy-winning and one-time Oscar-winning engineer Robert L. Smith.
Ultimate VIP

If You Can Go All-In 30-50 Hours/Week, This 20-Track Path Is Built for You

For the person who wants maximum coaching, faster feedback, and the most aggressive 120-day push.

  • Everything in Standard VIP.
  • 16 weekly 1:1 sessions with Dan.
  • Priority accountability and priority support.
  • 20 release-ready masters by two-time Grammy-winning and one-time Oscar-winning engineer Robert L. Smith.
  • Option to continue with Full Access after 120 days.

Cohorts are intentionally capped

Each 120-day cycle is capped at about 40 Standard VIPs and 20 Ultimate VIPs to protect coaching quality. When a cohort is full, qualified applicants are waitlisted for the next cycle.

Guarantee

Your 10-20 Track Release Guarantee

If you do the work, attend calls, follow the system, and submit your tracks, but you do not release 10 tracks on the Standard VIP path or 20 tracks on the Ultimate VIP path, Dan keeps working with you for free until you do.

No maybe-someday outcome. You either ship your music, or you get more support until you do.

Next Step

Apply and see if this 120-day cycle is the right fit

Your next step is simple

If 10-20 released tracks, a public portfolio, and a repeatable game-music release system matter more than another year of thinking about it, apply now, book your call, and see if you are a fit for this 120-day cycle.

Your Coach

Work with Dan Spencer

Dan Spencer is Music Mentor Dan: a composer, OST creator, author, and coach who teaches the practical path from ideas to finished music you can actually ship.

  • Dan has composed original soundtracks for three indie games.
  • Dan has composed and produced music that hit indie charts.
  • He has written 11 books on music, including 6 number one best sellers.
  • He has created 21+ Best Music Coach courses across music theory, composition, production, game music, and career systems.
  • Inside the Guild, Dan is focused on helping you turn unfinished ideas into released tracks and a portfolio you can show.
Dan Spencer, Music Mentor Dan
FAQ

Questions before you apply

What happens when I apply?
You fill out a short application so we understand your experience level, schedule, and goals. If it looks like a fit, you have an application phone call with the team to talk through the Guild and decide whether this cycle makes sense for you.
Do I need to quit my job?
No. The Standard VIP path is built for people who can commit at least 7 hours per week. Ultimate VIP is for people who can go much harder, around 30-50 hours per week.
How many tracks will I release?
Standard VIP is the 10-track path. Ultimate VIP is the 20-track path. The right path depends on your schedule, goals, and how much support you want.
Is this just a course?
No. You get access to lessons and tools, but the Guild is a coaching challenge built around deadlines, accountability, feedback, mastering, and publishing.
What if I do the work and still do not release the tracks?
If you do the required work and still do not release 10 tracks on Standard VIP or 20 tracks on Ultimate VIP, Dan keeps working with you for free until you do.
Will AI write the music for me?
No. The point is to train you to become the composer. The Guild is for people who want to build the taste, process, and output to create their own game music.

Ready to turn your hard-drive ideas into released game tracks?

Apply Now For The 120-Day Guild Challenge