Skip to main content

Scoring Success

Current Status

Not Enrolled

Price

Closed

Get Started

This course is currently closed
Tier 2 Track 04 – The Game Music Academy

Scoring Success

Practice scoring to real video game footage and cutscenes with the original music removed, so you can compose your own cues against picture.

IntermediateOnline CourseSelf-PacedClient Access
Apply Now to Get This Course
Scoring Success course cover
2Tier
04Track
OnlineMode
ApplyAccess
Practice Library

Score real game visuals, not blank screens

Scoring Success gives you video game footage and cutscenes with the original music removed, so your job is simple: watch the scene, compose the cue, and make the music fit what is happening on screen.

Outcome 01

Practice against footage

Compose directly to game footage and cutscenes instead of guessing what your music would do in a real scene.

Outcome 02

Build scoring timing

Work on entrances, exits, hit points, mood shifts, and pacing while the picture is right in front of you.

Outcome 03

Finish more cues

Use the footage library as repeatable scoring reps so you can create finished practice cues for your own growth and portfolio.

What It Is

A footage library built for scoring practice

Scoring Success is intentionally focused: real game visuals with the original music removed, ready for you to score.

  • Video game footage and cutscenes prepared for scoring practice
  • Original music removed so your cue becomes the score
  • Scenes that help you practice timing, pacing, and emotional fit
  • Repeatable scoring reps so you can compose, revise, and improve
  • A practical bridge between composing music and composing to picture
The Fit

Is Scoring Success for you?

This is for you if…

  • You want to practice composing music to game footage.
  • You already make some music and want real scoring reps.
  • You want cutscenes and gameplay clips where your music has to support what is on screen.

This is not for you if…

  • You want a beginner notation course.
  • You are looking for guaranteed placement in a game.
  • You want the original music left in instead of creating your own cue.
Full Curriculum

Want to see every lesson in Scoring Success?

Expand to see the full curriculum

Course Content

Gameplay SFX Only Library
FAQ

Questions before you apply

What is Scoring Success?
Scoring Success is a practice library of video game footage and cutscenes with the original music removed, so you can compose your own music to real game visuals.
Does it use real game footage?
Yes. The point of the course is to give you footage and cutscenes to score against, instead of only practicing over a blank DAW session.
Do I need to be advanced?
You do not need to be advanced, but you should be ready to compose music against picture. If you are brand new to making music, start with a foundation course first.
Do I need to find my own clips?
No. Scoring Success is built around provided footage and cutscenes with the music removed, so you can focus on composing, timing, revising, and finishing your cue.
Is there a guarantee?

Yes, our guarantees are for the programs, not each individual course by itself.

If you’re in QuesTone, you’re covered by our 10‑in‑365 guarantee: follow the plan and complete the required work, and if you don’t release 10 professional‑quality pieces in 365 days, we refund your program tuition.

If you’re in Gamer Music Creator Guild, you’re covered by our Guild guarantee: show up, do the work, and we’ll get you to 10–20 released tracks in 120 days – or we keep working with you for free until you do.

This course is one part of those systems. When you apply, we’ll tell you which program you’d be in and which guarantee would apply to you.

Grow

Make Music with Dan Spencer

Dan Spencer helps composers turn practice into finished music. In Scoring Success, the focus is simple: use the footage, compose the cue, revise the cue, and build your scoring instincts by doing the work.

Dan Spencer, Music Mentor Dan

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.

Meet Dan

Want to practice scoring real game footage?

Apply Now