
Compose Game‑Ready Counterpoint That Finally Sounds Like The Music In Your Head
Counterpoint Conquest: a step by step system that takes your “basic” tracks and turns them into rich, multi‑voice video game music, even if theory class wrecked your confidence. You sit down to compose.

You get a cool idea.
- Then the moment you try to add a second line, it falls apart.
- Everything sounds basic, cluttered, or “too classical.”
- So you delete the extra parts, add more plugins, scroll YouTube, and your hard drive graveyard gets a few more half-finished tracks.
- You cannot yet stack 2 and 3 melodies without mud or turn one decent idea into a full cue that feels like a real OST track.
Counterpoint Conquest is practical training for gamers and aspiring game music composers who want to stop guessing, decode how classic and modern game soundtracks work, and finish pieces they are proud to show people.
Who Counterpoint Conquest Is For
You will see yourself somewhere in here.
You freeze when theory shows up.
You have never finished a track you are proud of. Maybe you “dabbled,” maybe you never wrote at all. You feel a lack of confidence and knowledge. Your ideas feel basic. You freeze when theory shows up.
You do not know what to focus on next.
You can get ideas started. Maybe you have a few tracks on YouTube or SoundCloud. But turning a sketch into a polished, emotional piece is hard. You do not know what to focus on next.
You keep stopping and starting.
You used to compose. Life happened. Now you feel rusty. You do not know how to work the “game music side” of things. Your fire is there, but you keep stopping and starting.
If you want to:
- Be known for an original style
- Make people lean forward and say “Wait, you wrote THAT?”
- Get at least one track in a game and have your name out there
- Build a portfolio that proves you can deliver
Then this is built for you.
By the end of Counterpoint Conquest, if you do the work, you will be able to:
- Compose clear 2‑voice and 3‑voice counterpoint in any mode, without guessing
- Add counter melodies and lines on top of your existing tracks that actually make them better
- Take a single 8‑bar idea and expand it into full releases using structured voice leading
- Study real game scores and understand what is happening, instead of feeling overwhelmed
- Build a repeatable system: idea → sketch → 2‑voice → 3‑voice → game‑ready cue
You will not just “know more theory.” You will have a stack of finished exercises and mini pieces that prove you can do it. That is what changes confidence.
How Counterpoint Conquest Works
You are not getting a fluffy “music history” course. You are getting a workout plan.
Two‑Voice Species, Built For Game Music
You start with simple two‑voice exercises on purpose. At first, what you compose will sound rough. That is by design. We strip everything down so you can finally see: motion types, consonance, dissonance, cadences, and how to control them.
Three‑Voice Counterpoint And Modern Harmony
Once you can move two lines, we add a third. You practice turning chords into moving voices, building real textures you can drop into any genre: orchestral, chiptune, hybrid, lo‑fi.
Syncopation, Rhythmic Counterpoint And “Game Feel”
You learn how to offset rhythms so parts interlock instead of collide. This is where things start sounding like tracks, not homework.
Applied Video Game Counterpoint
You dissect NES / SNES / Game Boy style music and modern scores. You will see exactly how composers used Bach style ideas to make Pokémon, Undertale and other soundtracks feel so alive. Then you copy the principles onto your own music.
Genre Study And Portfolio Pieces
You finish by creating multiple 2‑ and 3‑voice cues in styles you actually care about. These become portfolio pieces and “proof tracks” for devs and clients.
Why This Is Different From Generic Counterpoint Courses
Most counterpoint courses were built for classical majors who need to survive an exam. They:
- Ignore modern soundtracks and game constraints
- Stay stuck in 16th century church rules
- Do not care if you ever finish a real track
Counterpoint Conquest was built for composers who want to ship game music with modern tools and real musical usage.
Want to see every lesson in Counterpoint Conquest?
Expand to see the full curriculum
Course Content
Questions before you apply
How much theory do I need before I start?
Is this only for “classical” sounding music?
What if my melodies already feel emotional, I just get lost with extra parts?
I am brand new. Will this be too hard?
How long does it take to complete Counterpoint Conquest?
Is this live or self paced?
What if I am already in Video Game School / Gamer Music Creator Guild?
What happens after I click “Apply now.”?
Is there a guarantee?
Yes, our guarantees are for the programs, not each individual course by itself.
If you’re in QuesTone, you’re covered by our 10‑in‑365 guarantee: follow the plan and complete the required work, and if you don’t release 10 professional‑quality pieces in 365 days, we refund your program tuition.
If you’re in Gamer Music Creator Guild, you’re covered by our Guild guarantee: show up, do the work, and we’ll get you to 10–20 released tracks in 120 days – or we keep working with you for free until you do.
This course is one part of those systems. When you apply, we’ll tell you which program you’d be in and which guarantee would apply to you.
Make Music with Dan Spencer
Dan Spencer coaches Counterpoint Conquest from the practical composer and music-mentor perspective: learn the idea, try it in music, finish the assignment, and know the next move when you sit down to compose.

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.
Meet Dan