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Counterpoint Conquest

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Tier 2Counterpoint ConquestTrack 02 – Composition & Music Creation

Compose Game‑Ready Counterpoint That Finally Sounds Like The Music In Your Head

Counterpoint Conquest: a step by step system that takes your “basic” tracks and turns them into rich, multi‑voice video game music, even if theory class wrecked your confidence. You sit down to compose.

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The Problem

You get a cool idea.

  • Then the moment you try to add a second line, it falls apart.
  • Everything sounds basic, cluttered, or “too classical.”
  • So you delete the extra parts, add more plugins, scroll YouTube, and your hard drive graveyard gets a few more half-finished tracks.
  • You cannot yet stack 2 and 3 melodies without mud or turn one decent idea into a full cue that feels like a real OST track.

Counterpoint Conquest is practical training for gamers and aspiring game music composers who want to stop guessing, decode how classic and modern game soundtracks work, and finish pieces they are proud to show people.

Who This Is For

Who Counterpoint Conquest Is For

You will see yourself somewhere in here.

You freeze when theory shows up.

You have never finished a track you are proud of. Maybe you “dabbled,” maybe you never wrote at all. You feel a lack of confidence and knowledge. Your ideas feel basic. You freeze when theory shows up.

You do not know what to focus on next.

You can get ideas started. Maybe you have a few tracks on YouTube or SoundCloud. But turning a sketch into a polished, emotional piece is hard. You do not know what to focus on next.

You keep stopping and starting.

You used to compose. Life happened. Now you feel rusty. You do not know how to work the “game music side” of things. Your fire is there, but you keep stopping and starting.

If you want to:

  1. Be known for an original style
  2. Make people lean forward and say “Wait, you wrote THAT?”
  3. Get at least one track in a game and have your name out there
  4. Build a portfolio that proves you can deliver

Then this is built for you.

What You Will Be Able To Do

By the end of Counterpoint Conquest, if you do the work, you will be able to:

  1. Compose clear 2‑voice and 3‑voice counterpoint in any mode, without guessing
  2. Add counter melodies and lines on top of your existing tracks that actually make them better
  3. Take a single 8‑bar idea and expand it into full releases using structured voice leading
  4. Study real game scores and understand what is happening, instead of feeling overwhelmed
  5. Build a repeatable system: idea → sketch → 2‑voice → 3‑voice → game‑ready cue

You will not just “know more theory.” You will have a stack of finished exercises and mini pieces that prove you can do it. That is what changes confidence.

How It Works

How Counterpoint Conquest Works

You are not getting a fluffy “music history” course. You are getting a workout plan.

01

Two‑Voice Species, Built For Game Music

You start with simple two‑voice exercises on purpose. At first, what you compose will sound rough. That is by design. We strip everything down so you can finally see: motion types, consonance, dissonance, cadences, and how to control them.

02

Three‑Voice Counterpoint And Modern Harmony

Once you can move two lines, we add a third. You practice turning chords into moving voices, building real textures you can drop into any genre: orchestral, chiptune, hybrid, lo‑fi.

03

Syncopation, Rhythmic Counterpoint And “Game Feel”

You learn how to offset rhythms so parts interlock instead of collide. This is where things start sounding like tracks, not homework.

04

Applied Video Game Counterpoint

You dissect NES / SNES / Game Boy style music and modern scores. You will see exactly how composers used Bach style ideas to make Pokémon, Undertale and other soundtracks feel so alive. Then you copy the principles onto your own music.

05

Genre Study And Portfolio Pieces

You finish by creating multiple 2‑ and 3‑voice cues in styles you actually care about. These become portfolio pieces and “proof tracks” for devs and clients.

Why This Is Different From Generic Counterpoint Courses

Most counterpoint courses were built for classical majors who need to survive an exam. They:

  • Ignore modern soundtracks and game constraints
  • Stay stuck in 16th century church rules
  • Do not care if you ever finish a real track

Counterpoint Conquest was built for composers who want to ship game music with modern tools and real musical usage.

Full Curriculum

Want to see every lesson in Counterpoint Conquest?

Expand to see the full curriculum

Course Content

1:1
CC1 1 Intro
CC1 2 What Is Counterpoint
CC1 3: 4 Types of Motion
CC1 4 Traditional Consonance and Dissonance Reminder
CC1 5 First Species Cheat Sheet
2:2 Counterpoint
CC2 1 1:1
CC2 2 1:1
CC2 3 1:1 Dorian Example 1
CC2 4 1:1 Dorian Example 2
CC2 5
CC2 6 Phyrgian 1:1
CC2 7 WRITE IT! Phyrigian
CC2 8 1:1 Lydian
CC2 9 1:1 Mixolydian
CC2 10 1:1 Aeolian
2:1 Counterpoint
CC3 1 2:1 Rules of The Game
CC3 2 P5 and P8
CC3 3 2:1 Dorian
CC3 4 Dorian Example
CC3 5 Phyrigian
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FAQ

Questions before you apply

How much theory do I need before I start?
If you know basic scales, intervals, and can find notes in your DAW or notation software, you are fine. We review the essentials as we go. You do not need a college theory background.
Is this only for “classical” sounding music?
No. We use classical tools, but the goal is modern game music. You will see how to apply counterpoint to chiptune, orchestral, hybrid, lo‑fi, and ambient cues, not just fugues.
What if my melodies already feel emotional, I just get lost with extra parts?
Perfect. The course assumes you have some melodic instinct. We focus on how to layer lines without killing the original emotion: motion types, spacing, rhythm, and when to keep things simple.
I am brand new. Will this be too hard?
It will be hard, yes. That is the point. But it is broken into small, specific exercises with clear rules and examples. If you can follow instructions and stick with it, you will get through the “valley of awfulness” and come out with real skill.
How long does it take to complete Counterpoint Conquest?
Counterpoint Conquest is self-paced. The core video lessons are about 4 hours 29 minutes total. Calendar time depends on how many focused hours you put in each week; at about 3 hours per week, plan on about 2 weeks for the video lessons, plus extra time to do the exercises and apply the material.
Is this live or self paced?
The core training is on demand. You can pause, rewind, and work at your speed. You also get access to the community where you can post exercises for feedback so you are not stuck alone.
What if I am already in Video Game School / Gamer Music Creator Guild?
Check your member area. In many cases, Counterpoint Conquest is included as part of your curriculum. If you are not sure, message support and they will confirm your access.
What happens after I click “Apply now.”?
You will answer a short set of questions so we know where you are starting from. If it looks like a fit, you will have an application phone call with the team to talk through the program, tuition, and next steps. If you are accepted, you get access and can start your first exercises.
Is there a guarantee?

Yes, our guarantees are for the programs, not each individual course by itself.

If you’re in QuesTone, you’re covered by our 10‑in‑365 guarantee: follow the plan and complete the required work, and if you don’t release 10 professional‑quality pieces in 365 days, we refund your program tuition.

If you’re in Gamer Music Creator Guild, you’re covered by our Guild guarantee: show up, do the work, and we’ll get you to 10–20 released tracks in 120 days – or we keep working with you for free until you do.

This course is one part of those systems. When you apply, we’ll tell you which program you’d be in and which guarantee would apply to you.

Grow

Make Music with Dan Spencer

Dan Spencer coaches Counterpoint Conquest from the practical composer and music-mentor perspective: learn the idea, try it in music, finish the assignment, and know the next move when you sit down to compose.

Dan Spencer, Music Mentor Dan

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.

Meet Dan

Ready to take the next step?

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