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Music Money

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Tier 2 Track 06 – Mindset & Career

Music Money

Learn the business backbone of a music career: what to charge, who to charge, outreach, invoices, websites, music packs, and follow-up.

IntermediateOnline CourseSelf-PacedClient Access
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What You’ll Learn

What this course helps you do

Learn the business backbone of a music career: what to charge, who to charge, outreach, invoices, websites, music packs, and follow-up.

Outcome 01

Package and sell music packs

Package and sell music packs with clearer sales copy.

Outcome 02

Build outreach and follow-up systems

Build outreach and follow-up systems for game-music opportunities.

Outcome 03

Understand pricing, contracts, business setup,

Understand pricing, contracts, business setup, and career positioning.

Curriculum

The path inside Music Money

A plain-English breakdown of the main skills and lesson areas this course is built around.

  • Music Pack Sprint
  • Career Track
  • Outreach System
  • Marketing and Content
  • Business Setup
  • Bonus Realities
The Fit

Is Music Money for you?

This is for you if…

  • You can compose music and want it to start paying you back.
  • You want to package, pitch, and follow up with more structure.
  • You want game-composer business systems instead of vague advice.

This is not for you if…

  • You have not finished a piece of music yet.
  • You want a get-rich-quick promise.
  • You want generic music marketing advice with no game-composer context.
Full Curriculum

Want to see every lesson in Music Money?

Expand to see the full curriculum

Course Content

Video Game Industry Success
MM1 Intro
MM2 Freelance vs. In House
MM3 Publishers vs. Developers
MM4 Agents Attourneys Publicists Managers
MM5 Positioning Yourself + Composer Website
MM6 Pitching Demos
MM7 How To Act In The Game Industry
MM8 Awards
MM9 Networking
MM10 Networking Followup
MM11 Submitting Demos and Composer Selection Process
MM12 Contract Negotiation + Get Paid
MM13 Revisions
MM14 How Much Money Can You Make Composing Music?
Marketing Success
Rule of 100 + Stay Determined
Dream 100
The Core Four
Post Free Content release music + socials
Cold Outreach
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FAQ

Questions before you apply

How long does it take to complete Music Money?
Music Money is self-paced. The core video lessons are about 15 hours total. Calendar time depends on how many focused hours you put in each week; at about 3 hours per week, plan on about 5 weeks for the video lessons, plus extra time to do the exercises and apply the material.
What is Music Money?
Music Money is a business course for game-music composers covering music packs, outreach, websites, pricing, contracts, and follow-up.
Who is Music Money for?
It is for composers who can already compose music and want to build a clearer business system.
What platforms does it discuss?
This course discusses platforms such as itch.io, GameDev Market, Unity, Roll20, and Bazaar.
Is there a guarantee?

Yes, our guarantees are for the programs, not each individual course by itself.

If you’re in QuesTone, you’re covered by our 10‑in‑365 guarantee: follow the plan and complete the required work, and if you don’t release 10 professional‑quality pieces in 365 days, we refund your program tuition.

If you’re in Gamer Music Creator Guild, you’re covered by our Guild guarantee: show up, do the work, and we’ll get you to 10–20 released tracks in 120 days – or we keep working with you for free until you do.

This course is one part of those systems. When you apply, we’ll tell you which program you’d be in and which guarantee would apply to you.

Grow

Make Music with Dan Spencer and Jeff Broadbent

Dan Spencer brings the indie composer and music-mentor perspective. Jeff Broadbent brings the AAA game-music lens. Together, Music Money gives you a fuller view of how finished music works in real projects, from practical creation to professional game scoring.

Dan Spencer, Music Mentor Dan

Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship.

Meet Dan
Jeff Broadbent AAA game music composer

Jeff Broadbent brings the AAA game-music perspective: theme, pacing, emotion, orchestral color, and how music supports real game moments.

See Jeff’s credits

Want to get your music moving?

Apply Now